Warhammer 40,000 Commander
[1][U][R] The Lost and the Damned
40K#129#N
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
[uncommon] uncommon
Warhammer 40,000 Commander
[2][B] Skorpekh Lord - Foil
40K#58*#F
MenaceCommand Protocols — Other artifact creatures you control get +1/+0 and have menace.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
[rare] rare
Warhammer 40,000 Commander
[2][U] Sicarian Infiltrator
40K#25#N
FlashSquad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)Benediction of the Omnissiah — When Sicarian Infiltrator enters, draw a card.
[uncommon] uncommon
Warhammer 40,000 Commander
[4][B][B][B] Shard of the Void Dragon - Foil
40K#56*#F
FlyingSpear of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent of their choice.Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon.
[rare] rare
Warhammer 40,000 Commander
[3][B] Sanguinary Priest - Foil
40K#53*#F
LifelinkBlood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
[uncommon] uncommon
Warhammer 40,000 Commander
[2] Thought Vessel - Foil
40K#259*#F
You have no maximum hand size.: Add .
[common] common
Warhammer 40,000 Commander
[3][B] Plague Drone - Foil
40K#47*#F
FlyingRot Fly — If an opponent would gain life, that player loses that much life instead.
[rare] rare
Warhammer 40,000 Commander