Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)FlyingSuppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.Nonartifact creatures get -1/-1.
FlashRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)When Ravener enters, target creature attacks target opponent this turn if able.
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Endless Swarm — Whenever a land you control enters, you may pay . If you do, return Hormagaunt Horde from your graveyard to your hand.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Synapse Creature — Other creatures you control have evolve.