Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
FlashWhen Rescue Retriever enters, put a +1/+1 counter on each other Soldier you control.Prevent all damage that would be dealt to other attacking Soldiers you control.
At the beginning of your end step, if you control two or more other creatures, draw a card.: Create a 1/1 colorless Soldier artifact creature token.Unearth
Choose two —• Exile target player's graveyard. You gain 1 life for each card exiled this way.• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.• Create two 2/2 green Bear creature tokens.• Put two +1/+1 counters on each creature you control.
TrampleWhenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.