Razorlash Transmogrant can't block.: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.
Enchant artifact or creatureWhen Weakstone's Subjugation enters, you may pay . If you do, tap enchanted permanent.Enchanted permanent doesn't untap during its controller's untap step.
Enchant artifact or creatureWhen Weakstone's Subjugation enters, you may pay . If you do, tap enchanted permanent.Enchanted permanent doesn't untap during its controller's untap step.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
Choose two —• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.• This spell deals X damage to target creature.• This spell deals X damage to target planeswalker.• Target creature gets +X/+0 and gains haste until end of turn.
MenaceAt the beginning of your upkeep, tap Heavyweight Demolisher unless you pay .Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
MenaceAt the beginning of your upkeep, tap Heavyweight Demolisher unless you pay .Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Flying: Fallaji Dragon Engine gets +1/+0 until end of turn.
Prototype — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Flying: Fallaji Dragon Engine gets +1/+0 until end of turn.
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
FlashFlyingWhen Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
FlashFlyingWhen Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.