Blast Zone enters with a charge counter on it.: Add ., : Put X charge counters on Blast Zone., , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
: Add .: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land., : Target attacking Assembly-Worker gets +2/+2 until end of turn.
During turns other than yours, this spell costs more to cast.Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
When Obstinate Baloth enters, you gain 4 life.If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.: Add or ., : Soldiers you control get +1/+1 until end of turn.
As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.: Add or ., : Soldiers you control get +1/+1 until end of turn.
Razorlash Transmogrant can't block.: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.
Choose two —• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.• This spell deals X damage to target creature.• This spell deals X damage to target planeswalker.• Target creature gets +X/+0 and gains haste until end of turn.
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
FlashFlyingWhen Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.