When Simian Simulacrum enters, put two +1/+1 counters on target creature you control.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Simian Simulacrum enters, put two +1/+1 counters on target creature you control.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)Whenever a creature enters from your graveyard, you may attach Dredging Claw to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)Whenever a creature enters from your graveyard, you may attach Dredging Claw to it.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flying: Artifact creatures you control get +1/+0 until end of turn.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)