Blast Zone enters with a charge counter on it.: Add ., : Put X charge counters on Blast Zone., , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Blast Zone enters with a charge counter on it.: Add ., : Put X charge counters on Blast Zone., , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Defender: Surge Engine loses defender and gains "This creature can't be blocked.": Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.: Draw three cards. Activate only if Surge Engine is blue and only once.
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Choose two —• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.• Destroy each creature with power 2 or less.• Return up to two creature cards from your graveyard to your hand.• Each opponent sacrifices a creature with the highest power among creatures they control.
Creatures you control get +1/+1.: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
FlashWhen Rescue Retriever enters, put a +1/+1 counter on each other Soldier you control.Prevent all damage that would be dealt to other attacking Soldiers you control.
At the beginning of your end step, if you control two or more other creatures, draw a card.: Create a 1/1 colorless Soldier artifact creature token.Unearth
Choose two —• Exile target player's graveyard. You gain 1 life for each card exiled this way.• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.• Create two 2/2 green Bear creature tokens.• Put two +1/+1 counters on each creature you control.
TrampleWhenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.