MenaceAt the beginning of your upkeep, tap Heavyweight Demolisher unless you pay .Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
MenaceAt the beginning of your upkeep, tap Heavyweight Demolisher unless you pay .Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Flying: Fallaji Dragon Engine gets +1/+0 until end of turn.
Prototype — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Flying: Fallaji Dragon Engine gets +1/+0 until end of turn.
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
FlashFlyingWhen Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
FlashFlyingWhen Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.