: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Blast Zone enters with a charge counter on it.: Add ., : Put X charge counters on Blast Zone., , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Flying: Artifact creatures you control get +1/+0 until end of turn.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
: Add .: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land., : Target attacking Assembly-Worker gets +2/+2 until end of turn.
Razorlash Transmogrant can't block.: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.
TrampleWhenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Teething Wurmlet has deathtouch as long as you control three or more artifacts.Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
Enchant creatureEnchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.When enchanted creature dies, return Draconic Destiny to its owner's hand.
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
When Simian Simulacrum enters, put two +1/+1 counters on target creature you control.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Choose two —• Create a 2/2 colorless Construct artifact creature token.• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.• You gain 2 life and scry 2.
Choose two —• Creatures you don't control get -2/-0 until end of turn.• Create a tapped Powerstone token.• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."• Scry 1, then draw a card.
FlashWhen Rescue Retriever enters, put a +1/+1 counter on each other Soldier you control.Prevent all damage that would be dealt to other attacking Soldiers you control.
Teething Wurmlet has deathtouch as long as you control three or more artifacts.Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
Enchant creatureEnchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)When Audacity is put into a graveyard from the battlefield, draw a card.
When Scrapwork Mutt enters, you may discard a card. If you do, draw a card.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Permanents you control have "Ward—Sacrifice a permanent."Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
At the beginning of your upkeep, scry 2.Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.During your turn, you may play cards exiled with The Temporal Anchor.
You may play lands from your graveyard.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)