Flying, vigilance, lifelinkFabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)Other creatures you control get +1/+1.
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
, : Create a 1/1 colorless Servo artifact creature token., : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control.Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
, Discard a card: Up to one target creature can't be blocked this turn.Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.
Choose one —• Counter target spell.• You may choose new targets for target spell.• Copy target instant or sorcery spell. You may choose new targets for the copy.
MenaceWhen Noxious Gearhulk enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Each player may play an additional land on each of their turns.At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
FlashWhen Torrential Gearhulk enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Trample, hasteWhen Fleetwheel Cruiser enters, it becomes an artifact creature until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
FlyingWhen Glint-Nest Crane enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.