Choose one —• Counter target spell.• You may choose new targets for target spell.• Copy target instant or sorcery spell. You may choose new targets for the copy.
Flash (You may cast this spell any time you could cast an instant.)Enchant creature or VehicleWhen Aether Meltdown enters, you get (two energy counters).Enchanted creature gets -4/-0.
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
Each player may play an additional land on each of their turns.At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
TrampleWhen Riparian Tiger enters, you get (two energy counters).Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.
When Aethertorch Renegade enters, you get (four energy counters)., Pay : Aethertorch Renegade deals 1 damage to target creature., Pay eight : Aethertorch Renegade deals 6 damage to target player or planeswalker.
Demolition Stomper can't be blocked by creatures with power 2 or less.Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)