Whenever an artifact or Artificer you control enters, you may pay . If you do, you get (two energy counters).Pay six , Sacrifice Era of Innovation: Draw three cards.
Trample, hasteWhen Fleetwheel Cruiser enters, it becomes an artifact creature until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
When Consulate Surveillance enters, you get (four energy counters).Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
VigilanceWhen Cataclysmic Gearhulk enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
When Aether Theorist enters, you get (three energy counters)., Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Choose one —• Counter target spell.• You may choose new targets for target spell.• Copy target instant or sorcery spell. You may choose new targets for the copy.