FlyingAt the beginning of your upkeep, you get (three energy counters).Pay eight : Return all other creatures to their owners' hands. Activate only as a sorcery.
FlyingWhenever Aetherstorm Roc or another creature you control enters, you get (an energy counter).Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
VigilanceWhen Cataclysmic Gearhulk enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Choose one —• Counter target spell.• You may choose new targets for target spell.• Copy target instant or sorcery spell. You may choose new targets for the copy.
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
Each player may play an additional land on each of their turns.At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.