FlashAs Grifter's Blade enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.Equipped creature gets +1/+1.Equip
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When Conclave Phalanx enters, you gain 1 life for each creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Enchant creatureEnchanted creature gets +0/+2 for each other creature you control.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Sacrifice a creature: Regenerate Dimir House Guard.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
As Molten Sentry enters, flip a coin. If the coin comes up heads, Molten Sentry enters as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters as a 2/5 creature with defender.
, , Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill.: Remove a blood counter from Bloodletter Quill.
Destroy target creature that isn't enchanted. It can't be regenerated.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)