FlashAs Grifter's Blade enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.Equipped creature gets +1/+1.Equip
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)When Conclave Phalanx enters, you gain 1 life for each creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Enchant creatureEnchanted creature gets +0/+2 for each other creature you control.
Target player reveals their hand. You choose a card from it. That player discards that card.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
, : Target creature can't be blocked this turn.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Sacrifice a creature: Regenerate Dimir House Guard.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
, , Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill.: Remove a blood counter from Bloodletter Quill.