Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Choose two —• Prismari Command deals 2 damage to any target.• Target player draws two cards, then discards two cards.• Target player creates a Treasure token.• Destroy target artifact.
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
: Add . Spend this mana only to cast an instant or sorcery spell.Craft with four or more red instant and/or sorcery cards (, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.), : Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that...
FlyingOther Merfolk you control get +1/+0 and have flying.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
FlyingWhen Patron of the Vein enters, destroy target creature an opponent controls.Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
As Kindred Boon enters, choose a creature type.: Put a divinity counter on target creature you control of the chosen type.Each creature you control with a divinity counter on it has indestructible.