Haste, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Spells your opponents cast that target a Merfolk you control cost more to cast.Abilities your opponents activate that target a Merfolk you control cost more to activate.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
As this land enters, choose a creature type.: Add .: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Each other Wizard creature you control enters with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.