: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.): Add ., : Draw a card. Activate only if you have the city's blessing.
Menace, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Ward—Discard a card.Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.