: Add . Spend this mana only to cast an instant or sorcery spell.Craft with four or more red instant and/or sorcery cards (, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.), : Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that...
Whenever Gemcutter Buccaneer or another Pirate you control enters, create a tapped Treasure token.Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate , and equip .
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)As Radiant Destiny enters, choose a creature type.Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever Merchant Raiders or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
MenaceWhenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.Partner (You can have two commanders if both have partner.)