Zombies you control get +1/+0.At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way.DeathtouchWhenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlyingWhen Overseer of the Damned enters, you may destroy target creature.Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)Zombie tokens you control have hexproof and menace.
DefenderWhen Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.