Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.: Goblin Snowman deals 1 damage to target creature it's blocking.
Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Defender (This creature can't attack.)Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Defender, flying, first strikeCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)As Illusionary Terrain enters, choose two basic land types.Basic lands of the first chosen type are the second chosen type.
TrampleGoblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.Goblin Mutant can't block creatures with power 3 or greater.
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.