Ice Age
[2][W] Snow Hound
ICE#53#N
, : Return Snow Hound and target green or blue creature you control to their owner's hand.
[uncommon] uncommon
Ice Age
[3][U][U] Wrath of Marit Lage
ICE#109#N
When Wrath of Marit Lage enters, tap all red creatures.Red creatures don't untap during their controllers' untap steps.
[rare] rare
Ice Age
[2][R][G] Monsoon
ICE#298#N
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
[rare] rare
Ice Age
[2][B][B] Mind Whip
ICE#149#N
Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, that player may pay . If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
[rare] rare
Ice Age
[2] Whalebone Glider
ICE#349#N
, : Target creature with power 3 or less gains flying until end of turn.
[uncommon] uncommon
Ice Age
[B] Leshrac's Rite
ICE#143#N
Enchant creatureEnchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
[uncommon] uncommon
Ice Age
[1][W] Circle of Protection: Red
ICE#15#N
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
[common] common
Ice Age
[W] Black Scarab
ICE#6#N
Enchant creatureEnchanted creature can't be blocked by black creatures.Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
[uncommon] uncommon
Ice Age