Ice Age
[2][W] Elvish Healer
ICE#22#N
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Ice Age
[common] common
[2][G] Gorilla Pack
ICE#247#N
Gorilla Pack can't attack unless defending player controls a Forest.When you control no Forests, sacrifice Gorilla Pack.
Ice Age
[common] common
[2] Nacre Talisman
ICE#329#N
Whenever a player casts a white spell, you may pay . If you do, untap target permanent.
[uncommon] uncommon
Ice Age
[2][W] Snow Hound
ICE#53#N
, : Return Snow Hound and target green or blue creature you control to their owner's hand.
Ice Age
[uncommon] uncommon
[1][B][B] Gangrenous Zombies
ICE#127#N
, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Ice Age
[common] common
[2][R][R] Bone Shaman
ICE#176#N
: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
Ice Age
[common] common
[1][W][W] Adarkar Unicorn
ICE#1#N
: Add or . Spend this mana only to pay cumulative upkeep costs.
Ice Age
[common] common
[4][G] Folk of the Pines
ICE#235#N
: Folk of the Pines gets +1/+0 until end of turn.
Ice Age
[common] common
[W] Green Scarab
ICE#28#N
Enchant creatureEnchanted creature can't be blocked by green creatures.Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
[uncommon] uncommon
Ice Age
[U] Essence Flare
ICE#69#N
Enchant creatureEnchanted creature gets +2/+0.At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
[common] common
Ice Age