Ice Age

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[3][W] Kjeldoran Elite Guard

ICE#34#N
: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

Ice Age

[uncommon] uncommon

7 Kč
Vyprodáno

[2][R] Battle Frenzy

ICE#175#N
Green creatures you control get +1/+1 until end of turn.Nongreen creatures you control get +1/+0 until end of turn.

[common] common

Ice Age

7 Kč
Vyprodáno

[R] Panic

ICE#212#N
Cast this spell only during combat before blockers are declared.Target creature can't block this turn.Draw a card at the beginning of the next turn's upkeep.

[common] common

Ice Age

7 Kč
Vyprodáno

[3][U] Illusionary Forces

ICE#75#N
FlyingCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Ice Age

[common] common

7 Kč
Vyprodáno

[4][R] Melee

ICE#200#N
Cast this spell only during your turn and only during combat before blockers are declared.You choose which creatures block this combat and how those creatures block.Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.

[uncommon] uncommon

Ice Age

7 Kč
Vyprodáno

[W] Blue Scarab

ICE#9#N
Enchant creatureEnchanted creature can't be blocked by blue creatures.Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

[uncommon] uncommon

Ice Age

7 Kč
Vyprodáno
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