Play with your hand revealed.If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.Draw a card at the beginning of the next turn's upkeep.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Prevent all damage that would be dealt by instant and sorcery spells.Creatures with flying don't untap during their controllers' untap steps.
, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron., Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type...
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)If tapped for mana, Plains produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.
As an additional cost to cast this spell, sacrifice a creature.Add X mana in any combination of and/or , where X is the sacrificed creature's mana value.
Enchant creatureAs Chromatic Armor enters, choose a color.Chromatic Armor enters with a sleight counter on it.Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.