Enchant creatureAs Chromatic Armor enters, choose a color.Chromatic Armor enters with a sleight counter on it.Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Prevent all damage that would be dealt by instant and sorcery spells.Creatures with flying don't untap during their controllers' untap steps.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)If a land is tapped for mana, it produces colorless mana instead of any other type.
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.At the beginning of your upkeep, remove a depletion counter from Lava Tubes.: Add or . Put a depletion counter on Lava Tubes.
Enchant creatureEnchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.