Ice Age
[1][B][B] Icequake
ICE#134#N
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
[uncommon] uncommon
Ice Age
[1][G] Hot Springs
ICE#248#N
Enchant land you controlEnchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
[rare] rare
Ice Age
[R] Orcish Lumberjack
ICE#210#N
, Sacrifice a Forest: Add three mana in any combination of and/or .
[common] common
Ice Age
[1][W][U] Chromatic Armor
ICE#283#N
Enchant creatureAs Chromatic Armor enters, choose a color.Chromatic Armor enters with a sleight counter on it.Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
[rare] rare
Ice Age
[B] Gravebind
ICE#129#N
Target creature can't be regenerated this turn.Draw a card at the beginning of the next turn's upkeep.
[rare] rare
Ice Age
[4][G][G] Ritual of Subdual
ICE#261#N
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)If a land is tapped for mana, it produces colorless mana instead of any other type.
[rare] rare
Ice Age
[3] Aegis of the Meek
ICE#307#N
, : Target 1/1 creature gets +1/+2 until end of turn.
[rare] rare
Ice Age
Lava Tubes
ICE#358#N
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.At the beginning of your upkeep, remove a depletion counter from Lava Tubes.: Add or . Put a depletion counter on Lava Tubes.
[rare] rare
Ice Age
[3][G] Snowblind
ICE#264#N
Enchant creatureEnchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
[rare] rare
Ice Age
[3][R] Total War
ICE#221#N
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
[rare] rare
Ice Age
[3][W] General Jarkeld
ICE#27#N
: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
[rare] rare
Ice Age