Ice Age
[6] Amulet of Quoz
ICE#308#N
Remove Amulet of Quoz from your deck before playing if you're not playing for ante., Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Ice Age
[rare] rare
[1][W] Formation
ICE#25#N
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being...
Ice Age
[rare] rare
[3][G][W][U] Storm Spirit
ICE#303#N
Flying: Storm Spirit deals 2 damage to target creature.
[rare] rare
Ice Age
[1][B][B] Hecatomb
ICE#130#N
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures.Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Ice Age
[rare] rare
Veldt
ICE#363#N
Veldt doesn't untap during your untap step if it has a depletion counter on it.At the beginning of your upkeep, remove a depletion counter from Veldt.: Add or . Put a depletion counter on Veldt.
Ice Age
[rare] rare
[2][U] Musician
ICE#85#N
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.): Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.
[rare] rare
Ice Age
[1][W] Call to Arms
ICE#10#N
As Call to Arms enters, choose a color and an opponent.White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common,...
Ice Age
[rare] rare
[1][U][U] Illusionary Presence
ICE#76#N
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a...
[rare] rare
Ice Age
[7][B] Infernal Denizen
ICE#136#N
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
[rare] rare
Ice Age
[5][W] Kjeldoran Phalanx
ICE#37#N
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
[rare] rare
Ice Age