FlyingSpells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.: Double the number of +1/+1 counters on each creature you control.
FlyingSpells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.
FlyingSpells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.: Double the number of +1/+1 counters on each creature you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.: Double the number of +1/+1 counters on each creature you control.
Vigilance, trample, hasteGoldvein Hydra enters with X +1/+1 counters on it.When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
Vigilance, trample, hasteGoldvein Hydra enters with X +1/+1 counters on it.When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
Spree (Choose one or more additional costs.)+ — Counter target spell.+ — Create a token that's a copy of target artifact or creature you control.+ — Draw two cards, then discard a card.
Vigilance, trample, hasteGoldvein Hydra enters with X +1/+1 counters on it.When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
Spree (Choose one or more additional costs.)+ — All creatures lose all abilities until end of turn.+ — Choose a creature you control. It gains indestructible until end of turn.+ — Destroy all creatures.
Reach, trampleWhenever another creature you control enters, put X +1/+1 counters on it, where X is its power.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)