Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Double strikeWhenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
You may have Spark Double enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchant creature or planeswalker you controlWhen enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
TrampleWhenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Spells and abilities your opponents control can't cause their controller to search their library.−1: Target player mills four cards. Then exile each opponent's graveyard.
If you would draw a card while your library has no cards in it, you win the game instead.+1: Target player mills two cards. Draw a card.−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Colorless spells you cast cost less to cast.+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.−3: Destroy target permanent that's one or more colors.
You may look at the top card of your library any time.You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost., Sacrifice ten nonland permanents: Each opponent loses 10 life.
Whenever a creature you control dies, draw a card.+1: Create a 2/2 black Zombie creature token.−4: Each player sacrifices two creatures of their choice.−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
During your turn, creatures you control have first strike and equip abilities you activate cost less to activate.−X: Nahiri, Storm of Stone deals X damage to target tapped creature.
DeathtouchWhen God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Each opponent can cast spells only any time they could cast a sorcery.+1: Until your next turn, you may cast sorcery spells as though they had flash.−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Spells your opponents cast that target a creature or planeswalker you control cost more to cast.−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
If you would draw a card while your library has no cards in it, you win the game instead.+1: Target player mills two cards. Draw a card.−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Activated abilities of artifacts your opponents control can't be activated.+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card...
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Each opponent can cast spells only any time they could cast a sorcery.+1: Until your next turn, you may cast sorcery spells as though they had flash.−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
If you would draw a card while your library has no cards in it, you win the game instead.+1: Target player mills two cards. Draw a card.−8: Draw seven cards. Then if your library has no cards in it, you win the game.
You may have Spark Double enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
TrampleWhenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)Zombie tokens you control have hexproof and menace.
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
FlyingWhen Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Artifact, instant, and sorcery spells your opponents cast cost more to cast.−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.Exile Finale of Revelation.
Each creature you control assigns combat damage equal to its toughness rather than its power.−3: You gain life equal to the greatest toughness among creatures you control.
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
DeathtouchWhen God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.