During your turn, creatures and planeswalkers you control have lifelink.+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.−X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.Prevent all damage that would be dealt to Gideon Blackblade during your turn.+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.−6: Exile target nonland permanent.
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.+1: Exile the top card of your library. You may play it this turn.−7: Exile the top seven cards of your library. You may play them this turn.
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
When Lazotep Reaver enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
TrampleWhenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control have vigilance.+1: You gain 3 life.−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.−3: Return target card from your graveyard to your hand.
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Creatures you control have vigilance.+1: You gain 3 life.−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.−1: Target player discards a card.
First strikeWhen Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
MenaceWhen God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)−9: Exile Gideon, the Oathsworn and each...
HasteWhenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
When Pollenbright Druid enters, choose one —• Put a +1/+1 counter on target creature.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.Exile Finale of Revelation.
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.+2: Scry 1.−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.+2: Scry 1.−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Colorless spells you cast cost less to cast.+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.−3: Destroy target permanent that's one or more colors.
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast.−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.