At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.−1: Target player discards a card.
TrampleWhenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.+2: Scry 1.−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creatures you control have vigilance.+1: You gain 3 life.−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.−3: Return target card from your graveyard to your hand.
FlyingWhenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchant creature or planeswalker you controlWhen enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
FlyingWhenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.+1: Draw a card.−7: Creatures you control can't be blocked this turn.
MenaceWhen Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Creatures you control have vigilance.+1: You gain 3 life.−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.−3: Create a 4/4 red Dragon creature token with flying.
Blast Zone enters with a charge counter on it.: Add ., : Put X charge counters on Blast Zone., , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Spells and abilities your opponents control can't cause their controller to search their library.−1: Target player mills four cards. Then exile each opponent's graveyard.
During your turn, creatures you control have first strike and equip abilities you activate cost less to activate.−X: Nahiri, Storm of Stone deals X damage to target tapped creature.
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)−9: Exile Gideon, the Oathsworn and each...
FlyingWhen Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.): Add one mana of any color.
Colorless spells you cast cost less to cast.+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.−3: Destroy target permanent that's one or more colors.
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Each creature you control assigns combat damage equal to its toughness rather than its power.−3: You gain life equal to the greatest toughness among creatures you control.
Creatures you control have menace.−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)