When Sentinel Totem enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.), Exile Sentinel Totem: Exile all graveyards.
Pirates you control get +1/+0.Whenever Fell Flagship deals combat damage to a player, that player discards a card.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
When Merfolk Branchwalker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
FlashFlyingDreamcaller Siren can block only creatures with flying.When Dreamcaller Siren enters, if you control another Pirate, tap up to two target nonland permanents.
Other Pirates you control get +1/+1.At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
When this Equipment enters, attach it to target Pirate you control.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)