Flying, protection from blackEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Karmic Guide enters, return target creature card from your graveyard to the battlefield.
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.FlyingSacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Enchant creature: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Changeling (This card is every creature type.): Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it., Remove X +1/+1 counters from Marath: Choose one —• Put X +1/+1 counters on target creature. X can't be 0.• Marath deals X damage to any target. X can't be 0.• Create an X/X green Elemental creature token. X can't be 0.
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Choose two —• Incendiary Command deals 4 damage to target player or planeswalker.• Incendiary Command deals 2 damage to each creature.• Destroy target nonbasic land.• Each player discards all the cards in their hand, then draws that many cards.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.: Target artifact creature gains deathtouch and lifelink until end of turn.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Mosswort Bridge enters tapped.: Add ., : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.