, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it., Remove X +1/+1 counters from Marath: Choose one —• Put X +1/+1 counters on target creature. X can't be 0.• Marath deals X damage to any target. X can't be 0.• Create an X/X green Elemental creature token. X can't be 0.
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Enchant playerWhenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
Choose two —• Incendiary Command deals 4 damage to target player or planeswalker.• Incendiary Command deals 2 damage to each creature.• Destroy target nonbasic land.• Each player discards all the cards in their hand, then draws that many cards.