FlashEnchant creature or VehicleEnchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power., Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
You may have Imposter Mech enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.Crew 3
Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)Shorikai, Genesis Engine can be your commander.
MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
FlyingOther artifact creatures you control have flying.When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Ward Whenever Kappa Cannoneer or another artifact you control enters, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)