When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power., Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
You may have Imposter Mech enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.Crew 3
Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Ward Whenever Kappa Cannoneer or another artifact you control enters, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power., Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Destroy all nonartifact creatures.
Rampant Rejuvenator enters with two +1/+1 counters on it.When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power., Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)