Raging Ravine enters tapped.: Add or .: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Enchant creatureEnchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Ascendant Acolyte enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has ": Add ."
At the beginning of your end step, choose one or more —• Put a +1/+1 counter on target creature with a counter on it.• Draw a card if you control an enchanted creature.• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
Kicker (You may pay an additional as you cast this spell.)Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
: Add ., : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.