Commander Anthology Volume II
Simic Growth Chamber
CM2#267#N
Simic Growth Chamber enters tapped.When Simic Growth Chamber enters, return a land you control to its owner's hand.: Add .
Commander Anthology Volume II
[common] common
[2][W] Abzan Falconer
CM2#15#N
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has flying.
[uncommon] uncommon
Commander Anthology Volume II
[2][R][R] Desolation Giant
CM2#91#N
Kicker (You may pay an additional as you cast this spell.)When Desolation Giant enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
[rare] rare
Commander Anthology Volume II
[3][W][U] Migratory Route
CM2#161#N
Create four 1/1 white Bird creature tokens with flying.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
[uncommon] uncommon
Commander Anthology Volume II
[2][R] Stinkdrinker Daredevil
CM2#119#N
Giant spells you cast cost less to cast.
[common] common
Commander Anthology Volume II
[4][B][B] Dark Hatchling
CM2#61#N
FlyingWhen Dark Hatchling enters, destroy target nonblack creature. It can't be regenerated.
[rare] rare
Commander Anthology Volume II
[2][W] Dawnglare Invoker
CM2#25#N
Flying: Tap all creatures target player controls.
[common] common
Commander Anthology Volume II
[4][B][B] Extractor Demon
CM2#62#N
FlyingWhenever another creature leaves the battlefield, you may have target player mill two cards.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
[rare] rare
Commander Anthology Volume II