Commander Anthology Volume II

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[4][U] Deepglow Skate

CM2#39#N
When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents.

[rare] rare

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[2][U][B] Ancient Excavation

CM2#150#N
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

[uncommon] uncommon

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[2] Coldsteel Heart

CM2#181#N
Coldsteel Heart enters tapped.As Coldsteel Heart enters, choose a color.: Add one mana of the chosen color.

[uncommon] uncommon

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[2] Myr Retriever

CM2#203#N
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

[uncommon] uncommon

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[2][R] Taurean Mauler

CM2#122#N
Changeling (This card is every creature type.)Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

[rare] rare

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[1][G] Solidarity of Heroes

CM2#144#N
Strive — This spell costs more to cast for each target beyond the first.Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

[uncommon] uncommon

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[1][G][G] Eternal Witness

CM2#136#N
When Eternal Witness enters, you may return target card from your graveyard to your hand.

[uncommon] uncommon

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[4] Crystalline Crawler

CM2#183#N
Converge — Crystalline Crawler enters with a +1/+1 counter on it for each color of mana spent to cast it.Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.: Put a +1/+1 counter on Crystalline Crawler.

[rare] rare

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[5][R][R] Tyrant's Familiar

CM2#125#N
Flying, hasteLieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."

[rare] rare

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Flamekin Village

CM2#251#N
As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters tapped.: Add ., : Target creature gains haste until end of turn.

[rare] rare

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Ghost Quarter

CM2#253#N
: Add ., Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

[uncommon] uncommon

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[X][X][X] Astral Cornucopia

CM2#172#N
Astral Cornucopia enters with X charge counters on it.: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

[rare] rare

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[2][B][G] Corpsejack Menace

CM2#152#N
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

[rare] rare

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[2][G][U] Master Biomancer

CM2#159#N
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

[mythic] mythic

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[B][G] Skullbriar, the Walking Grave

CM2#165#N
HasteWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

[rare] rare

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[4][W][W][W] Angel of Serenity

CM2#16#N
FlyingWhen Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

[mythic] mythic

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25 Kč
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