Unbreathing Horde enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has ": Add ."
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Other creatures you control have intimidate.Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
FlyingWhen Inspired Sphinx enters, draw cards equal to the number of opponents you have.: Create a 1/1 colorless Thopter artifact creature token with flying.
Defender (This creature can't attack.)Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
FlyingWhen Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.