Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Skymarcher Aspirant has flying as long as you have the city's blessing.
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)You may play an additional land this turn.
When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
When Induced Amnesia enters, target player exiles all cards from their hand face down, then draws that many cards.When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
When Bishop of Binding enters, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Spire Winder gets +1/+1 as long as you have the city's blessing.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Spire Winder gets +1/+1 as long as you have the city's blessing.
DeathtouchAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
When Legion Conquistador enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
When Legion Conquistador enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Dusk Charger gets +2/+2 as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Dusk Charger gets +2/+2 as long as you have the city's blessing.
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay .Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.