Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.Equip
FlyingWhenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Draw two cards. If you have the city's blessing, draw three cards instead.