When Forerunner of the Empire enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.Whenever a Dinosaur you control enters, you may have Forerunner of the Empire deal 1 damage to each creature.
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay .Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Skymarcher Aspirant has flying as long as you have the city's blessing.
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.Tap three untapped Merfolk you control: Draw a card.Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
When Induced Amnesia enters, target player exiles all cards from their hand face down, then draws that many cards.When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Enchant creature an opponent controlsWhen enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.When Paladin of Atonement dies, you gain life equal to its toughness.
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
When Baffling End enters, exile target creature an opponent controls with mana value 3 or less.When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.): Add ., Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Draw two cards. If you have the city's blessing, draw three cards instead.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)As Radiant Destiny enters, choose a creature type.Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
FlyingWhen Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."