FlashWhen Swift Warden enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.(Transforms from Profane Procession.): Add one mana of any color., : Put a creature card exiled with this permanent onto the battlefield under your control.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
When Forerunner of the Heralds enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.Whenever another Merfolk you control enters, put a +1/+1 counter on Forerunner of the Heralds.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
When Form of the Dinosaur enters, your life total becomes 15.At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Enchant creatureEnchanted creature gets +2/+1 and has first strike.At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
Menace, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.Equip
FlyingWhenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Skymarcher Aspirant has flying as long as you have the city's blessing.
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)You may play an additional land this turn.
When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
When Induced Amnesia enters, target player exiles all cards from their hand face down, then draws that many cards.When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
When Bishop of Binding enters, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")