Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have ": Regenerate this permanent."
Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Flying (This creature can't be blocked except by creatures with flying or reach.): Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Remove Contract from Below from your deck before playing if you're not playing for ante.Discard your hand, ante the top card of your library, then draw seven cards.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.