You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.Distribute two -2/-1 counters among one or two target creatures.
Enchant creature you control: Untap enchanted creature. Activate only during your turn and only once each turn.Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
If Heart of Yavimaya would enter, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.: Add .: Target creature gets +1/+1 until end of turn.
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.: Add .
An opponent chooses one —• You draw three cards.• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.