Enchant creature you control: Untap enchanted creature. Activate only during your turn and only once each turn.Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.Distribute two -2/-1 counters among one or two target creatures.
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.: Add .
If Heart of Yavimaya would enter, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.: Add .: Target creature gets +1/+1 until end of turn.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.