If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Silhana Ledgewalker can't be blocked except by creatures with flying.
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life., Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Haunt (When this creature dies, exile it haunting target creature.)When Orzhov Pontiff enters or the creature it haunts dies, choose one —• Creatures you control get +1/+1 until end of turn.• Creatures you don't control get -1/-1 until end of turn.
FlyingWhen Skeletal Vampire enters, create two 1/1 black Bat creature tokens with flying., Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.Sacrifice a Bat: Regenerate Skeletal Vampire.
( can be paid with either or .): Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
Whenever you cast a blue spell, target creature gains flying until end of turn.Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Defender (This creature can't attack.)Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Sacrifice three white creatures: Exile target creature.Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)Creatures with power less than Skarrgan Pit-Skulk's power can't block it.