Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
As long as equipped creature is tapped, tapped creatures you control get +2/+0.As long as equipped creature is untapped, untapped creatures you control get +0/+2.: You may tap or untap equipped creature.Equip
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Destroy target artifact.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Target Mountain becomes a 3/1 creature. It's still a land.
FlyingHaunt (When this creature dies, exile it haunting target creature.)When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.