Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
Enchant creatureCreatures you control that are enchanted get +1/+1.If a creature you control that's enchanted would die, return it to its owner's hand instead.
FlyingHaunt (When this creature dies, exile it haunting target creature.)When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
Target player discards a card.Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)When the creature Cry of Contrition haunts dies, target player discards a card.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Pyromatics deals 1 damage to any target.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.), : Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.